A collaborative, university-led classroom project dedicated to inspiring, informing, and educating students from economically disadvantaged high schools in the Inland Empire.
I served as the team lead for the classroom project, guiding a group of four to meet key deadlines. While overseeing the team’s progress, my primary responsibility focused on designing and implementing the mobile application’s user interface.
Pre-event:
When students receive their package, it will include a QR code. Scanning the QR code will take them to an app download. Once installed, the app will help them register for the event and provide key details like the event's location and date. Students will also get reminder notifications as the event approaches.
Event:
Students with a device will have an easier time to check in and avoid long lines. The application will help students guide them through the event as their own personal assistant.A map of the building will be displayed and offered to students to find their designated work station.
Post-Event:
Students profile will be saved and they are welcome to continue to use the services provided by the application. In the student’s user profile, they can see their participation and/or winner certificate.Winners will be located easily with the application.
Problem Statement:
Identifying the big picture, purpose, and role of the mobile application.The creation of the application aims to assist students to register and create an account to help them navigate through the event - before, during, and after the event.
Empathy Map:
Connecting with the user and seeing the event through their perspective will help designers empathize with the target audience. Students experience a wide range of perspectives, yet identifying pain points to solve and moments of hesitation will aid students to feel less anxious or stressed.